- #Rome 2 total war mods use conquered soilders full#
- #Rome 2 total war mods use conquered soilders tv#
“If you look at a battle you have incredible detail close up, where you can see two men fighting it out – and you zoom out and you can see thousands and thousands of them on the battlefield, and we really want to push both ends of that spectrum in Rome 2.” “There’s something very special about Total War in terms of the scale,” James Russell told me.
Beach landings are a confirmed feature, according to lead battle designer Jamie Ferguson, and there’s room for other non-traditional openings as well.
I later asked if this ‘rolling start’ meant that the deployment phase was a thing of the past, but that’s not the case – instead, CA are looking to be more flexible about how battles can begin, based on various circumstances. As troop-carrying biremes crashed into the shore, Roman boats armed with catapults kept their distance and provided covering fire for the dismounting troops, who formed into ranks before charging up the beach towards the walls. Ships and armies can now take part in the same battles when the situation demands it. In place of a traditional general’s speech, then, the siege of Carthage began with an actual conversation between Scipio and his men, before zooming out to take in the sight of the Roman fleet approaching the heavily-defended shoreline. Total War: Rome 2 runs on a new engine that supports the largest and most detailed battles in the series’ history, to the extent of supporting full, in-engine cutscenes. The opening shot was a close-up on Roman consul Scipio Aemilianus, giving orders to his men on board a warship. The setting for the demonstration was the Roman siege of Carthage at the end of the Thrid Punic War, circa 146 – the battle that famously ended with the total destruction of the north African city by Roman forces. Here’s everything there is to know so far. They were however willing to talk about the direction and themes of Rome 2’s design, and I was given exclusive interviews with the people behind the game. The impression I got was that there’s much still to be nailed down behind the scenes and as such a lot of the specific detail that Total War fans will be looking far was hard to come by. What I saw was really exciting, but it’s worth being clear about the fact that this was a first look at a game that is early in development, with a lot that the developers aren’t willing to show. I was shown a ten minute battle demonstration, running live and in-engine but with pre-scripted troop movements and a planned outcome.
#Rome 2 total war mods use conquered soilders tv#
It even formed the basis of a historical TV show.Ī sequel to Rome is, according to Total War lead designer James Russell, the most frequent request that Creative Assembly receive – and a few weeks ago, I visited the developer to see that sequel for myself.
It added depth and flexibility to the campaign game, coupled with one of the most varied and evocative eras in the history of human conflict.
#Rome 2 total war mods use conquered soilders full#
It did away with sprites, rendering warfare in full 3D. The original Rome is one of the most enduringly popular games in the Total War series.